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Old Dec 07, 2006, 02:21 PM // 14:21   #21
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learning how to play your class will not allow you to get a PuG any easier. I've played a mesmer through all 3 campaigns now, and I'm amazed at how many times I am simply refused in PuGs. And when I ask why I always get the same answer "mesmers suck". I actually had one group leader invite me to the group, just to tell me that mesmers sucked and then booted me.

So stop whining assassins... before you, the mesmers had it tough... so grow some balls and learn to play with henchies.
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Old Dec 07, 2006, 03:15 PM // 15:15   #22
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OH, i wanted to make a clone skill so bad.

Clone[Elite] 25 Energy, 5 second cast, 120 Recharge
You create 10...15 Clones of yourselves (Dont pass me no lag crap, MM's in AvA before the update would smash through this count) They have your skillbar but deal 0 Dmg in their attacks. They also only last 10...20 seconds. The worse that could do is Confuse people a lot. But the way its set, a assassin team set with this would have to be able to kill quick or they die, and invsting so much into shadow arts for this would make it a good Back up skill. Dunno the logistics yet.
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Old Dec 08, 2006, 03:18 AM // 03:18   #23
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Quote:
Originally Posted by Sniper Corps
OH, i wanted to make a clone skill so bad.

Clone[Elite] 25 Energy, 5 second cast, 120 Recharge
You create 10...15 Clones of yourselves (Dont pass me no lag crap, MM's in AvA before the update would smash through this count) They have your skillbar but deal 0 Dmg in their attacks. They also only last 10...20 seconds. The worse that could do is Confuse people a lot. But the way its set, a assassin team set with this would have to be able to kill quick or they die, and invsting so much into shadow arts for this would make it a good Back up skill. Dunno the logistics yet.
thats all fine and dandy, untill someone uses them to EOE/deathpact bomb the enemy team to smithereens.
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Old Dec 08, 2006, 04:09 AM // 04:09   #24
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/notsigned

*logs on to level 20 Assassin*
*types in /deaths*
*You have died 18 times*

I have nearly completed factions (I stopped because Nightfall came out), and yet I have managed to keep my death count low. I've had little trouble finding a group, and I have specifically tailored my build to work in PvE (Death Blossom ftw).

I don't see any need to buff the assassin class. It's just that people need to learn how to use them.
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Old Dec 08, 2006, 04:51 AM // 04:51   #25
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STEELING TEH MONIEZ?! OMFG I FARM LIEK DAT! ^_^;;;

I'd only think about agreeing to that if:
1. Gold was split between the party.
2. Amount of gold acquired would depend on party size.
3. Stealing gold could not target a human player.

BUT... I don't agree to it anyways. Sowwie.

*Logs on to SinX and types /deaths*
*Number counts 220*

MUWAHAHAHA! I IS UBAR N00B! HEAL PLZ! BUFF PLZ! Wow I've died a lot.

Anyhoo... I think SinXs are fine the way they are. They kill. They kill quite efficiently, too. Hell. My Monk sucks when pitted solo against one. Having my health above 90% when around a SinX means certain death. Plus, I love my little SinX to death the way she is.
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Old Dec 13, 2006, 05:49 AM // 05:49   #26
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All good suggestions. My main focus is to get enough people to get on board to help the class, b/c the skill bar is in fact up to the player but the desireability just isn't there.

The Sin profeesion is the single most difficult and risky of them all. I use a build that give a lot of durability. But still, the class put its head on the chopping block always.

Domain of Anguish......dont get me started. The zone is challenging for even the best of guild groups. The entire game is strucktured around ranged combat with the only 3 classes to be close are Wars, Sins, and Dervs.

Sin, we all know that they get spiked almost way too often.
Wars, well they got the armor and the support skills for superior HP ( not a complaint)
Dervs, their main thing is effects of enchantments cast, and enchantments removed.

I don't think that the class was designed for a mass amount of foes. The assasin is best one on one or in groups of assasins where they can spike.

In no situation in the game does the class hold prefference over another. People will allways take a derv over a Sin in my opinion.

This is not a rant of an inexperienced player. I have played my sin faithfully for 8 months (roughtly) and would like to see the class more desireable by other online players.
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Old Dec 16, 2006, 10:34 AM // 10:34   #27
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Quote:
Originally Posted by lyra_song
/not signed

Are you kidding?

My sin is only a baby (lvl 15) and she can do two sets of combos for massive damage and poof right out.

Sins are nasty nasty vs the right targets.

If you're a sin and you can't get a group either:

A) Join a nice guild thatll accept the class you wanna play
B) Learn how to play a Sin properly.
Agreed with Lyra.

Therefore, /not signed
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Old Dec 16, 2006, 10:51 AM // 10:51   #28
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right now in factions theres hardley anyone, so people let just about anything into the groups =)
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Old Dec 16, 2006, 04:25 PM // 16:25   #29
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whats funny is I have never had a problem getting a group with my sin. As A/R I out kill the warriors most times and out last them as well (gods bless crit barrage) but i can hold my own with daggers as well. the main problem you see with any proff is NO ONE seems to want to self heal anymore. I hate playing my monk and have thought about deleting him because of this. Some retard runs into a pile of 10 or more afflicted (ghial run) and when i cant keep him alive I suck as a monk. I agree with several of the other posters its not just the sins who have problems with grouping. Solution: Henches. I did all but the last few factions missions with just henches. You may not get expert but they are all pretty much doable.

~the Rat~
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Old Dec 16, 2006, 07:08 PM // 19:08   #30
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http://gw.gamewikis.org/wiki/Image:Shadow_Form.jpg

have fun
oh and /notsigned
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Old Dec 16, 2006, 09:28 PM // 21:28   #31
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The ideas are overpowered, and Stealing doesn't belong in a PvP game, but beyond that, the general idea isn't bad.

I want them to improve teleporting, but a combination of invisibility with some skills and movement abilities would increase the surprise factor and offer a level of stealth, and the duplicate image would do the same.

But those are totaly new additions which I don't foresee, they made this class already, and my best suggestion is to improve the use of exsisting skills. It is rather disappointing that nearly everything the omitted from my Shinobi idea for Assassin is exactly what it needs to be interesting and enjoyable, yet Anet cannot even submit to making it feasibly functional for general use.

As many say, if your a talented player you can do just as well with Assassin, with only a few useful builds, in the right situation. But the reality of it is, if it is harder to use, highly situational, and limited in options, it is a weaker class, which has to be compensated with advanced talent to compare, that is an obvious imbalance.

I also noticed the sincere Irony of introducing a poorly armored melee unit with enemies that deal explosive damage upon death, an obvious failure. An attemp to firmly nail their position as a surprise assault leader which is ment to escape readily from harm, only burdening it with a stacked skill list with little to no room for variation and extra functions. Compared to classes which utilize higher armor levels and proficient attributes with alternative skills, their survival is a joke, and obviously, being good at killing enemies is not very outstanding when your even worse at surviving.

Assassin lacks some fundimental and neccessary functions to participate equally in general parties, whether they defend it or not, it isn't accepted because it doesn't meet enough interests to include, and unless improved, will continue to be rejected. It is a problem which will continue being introduced until it is fixed, making lame defenses and denials of their weakness will not satisfy players no matter how they are delivered.

Fix It.
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Old Dec 16, 2006, 09:34 PM // 21:34   #32
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I was in favor of making changes to assn prior to NF. But they did improve the class in my opinion. The primary draw backs were blind and block/evade. With the addition of the Paragon (skills like GftE, and the new Rit skill that keeps you from being blinded, and feigned neutrality-- the assn is a near unstoppable machine now when he's set up right.

Unfortunately, most people still won't pick them up. I don't know what to say about that other than get in a PvE guild.

Consider stacking 2 paragons alternating go for the eyes with all your "if critical" enhancements. You will be a machine.
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Old Dec 16, 2006, 11:31 PM // 23:31   #33
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Quote:
#3 - Diablo 2 (wasn't there a skill to make a copy of yourself, if i'm mistaken, then good ole' Holodukes, Duke Nukem 3D)

I would hate to be anything but a sin if these skills were in the game.
In the original there was a class called Amazon, where you could create a statue (DECOY) that stands there and a Valkyrie that fights with you, like a henchman but no dp, and no aggro.

In the expansion, the assassins could get a shadow warrior to fight by their side.
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Old Dec 17, 2006, 12:37 AM // 00:37   #34
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the problem with PvE is that all the classes have massive potential but bad players ruin the name of the classes anet have released in factions and nightfall.

somebody reletivly unskilled at the game will play an assasin becuase it looks cool, and tbh i wouldnt advise a newer player to play assasin..lol (ive played every class to lvl 20+ and i find sin hard so what would a newer player be like?)

assasins are capable of absolutly immense amounts of damage, and although weak defensivly a good player can use the shadow steps for what they were intended.

the nature of a sin means a group only has space for one of them...this is entirely becuase of sins being played wrong and the fact 99% of pug monks are complete morons.

/not signed

sins have some of the most dmg capability in the game
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Old Dec 17, 2006, 12:57 AM // 00:57   #35
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/not signed for any of the above

I'm sorry you're having trouble finding groups, but honestly, some people playing sins are absolutely awesome and I'm glad to some of them as friends and on teams with me. Some people playing sins are absolutely horrible. The same can be said of every other profession in this game. Sins did get a bad rap in Factions, since they were so very popular and so often very poorly played. Dervish are having the same problem now, I think. And warriors continue to have the problem to this day.

And I see all sorts of balance issues with the proposed skill changes.

Oh, and Valin ... you're spelling assassin wrong.

Cheers,
Luny
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Old Dec 17, 2006, 01:07 AM // 01:07   #36
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This idea isnt needed because
#1- Shadow form
#2- If you cant get into a decent group and/or guild with your assassin, then you havent been playing them right. Not saying go and throw horns of the ox+falling spider build onto your bar, come up with a new build which is not hard, and spread it like propoganda so people will complain about this one, much like the horns of the ox build.
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Old Dec 17, 2006, 01:07 AM // 01:07   #37
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I'd be funny to see a swarm of the exact same assassin coming at you.
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Old Dec 17, 2006, 01:11 AM // 01:11   #38
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Quote:
Originally Posted by Shadow
I'd be funny to see a swarm of the exact same assassin coming at you.
then do some alliance battles and enjoy
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Old Dec 17, 2006, 02:16 AM // 02:16   #39
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The skills aren't the problem, the players are..
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Old Dec 17, 2006, 12:48 PM // 12:48   #40
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Quote:
Originally Posted by Deleet
The skills aren't the problem, the players are..
Have you played an Assassin before? I see that you haven't if you say that skills are'nt problem.

Right now I can say that at least 1/2(if not more) Assassin skills are unused due to the fact that either they just suck or ppl have so limited space on Assassins skillbar that they prefer to take Siphon Speed or Expose Defenses.

This skills include: all Critical Strikes Enchantments, Lead attacks, some dual attacks(Exhausting Assault, Nine Tail Strike), basicly whole Deadly Arts(with exceptions of SS and ED), some from Shadow Arts(Shadow Form-too risky to use, Shadow Shroud, Beguiling Haze) and almost all shadowsteps.

The only elites worth using (that I have seen used) are: Dark Apostacy(pre-Nightfall), Moebius Strike, Shadow Prison. And that's all. Right now Assassins can do one thing good:deal massive ammounts of damage. Thay have almost no versatility, thanks to their weak defensive spells(I don't say we should be able to tank, but for God's sake, the only defensive spell worth taking now is Feigned Neutrality!) , ridiculously long recharge time on shadowsteps, and elites which mostly aren't too good(Flashing Blades, Seeping Wound, Locust's Fury, Wastrel's Collapse and so on). These things combined cause that warriors with Shadow Prison are better spikers and are stealing Assassin's job in GvG.

I fully agree with Bahamut Kaiser. I don't know when AN will make some big skill changes again, but we can only hope that they will sit atlast more on Assassin and make some major changes to skills, giving us so much needed versatility.
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